

The notable additions that set World at War apart from the previous World War II entries in the series are the same additions that made Modern Warfare so special. One of CoD’s most brutal titles, World at War This, combined with the addition of new maps through DLC and an exclusivity deal with Microsoft, propelled Call of Duty into the must-play FPS series for Xbox, and that steam would continue onto their next game. In the eyes of the FPS community, though, the real crown jewel was its multiplayer mode.įeaturing more modes than the previous titles, Modern Warfare was the first game to introduce leveling up and, in turn, “Create-a-Class,” allowing players to unlock weapons and attachments and use them in custom starting loadouts for multiplayer matches.

The story features characters Captain Price, Soap, and the rest of the now-famous SAS crew, fighting not only against an armed militia in the Middle East, but also an emerging civil war in Russia. Modern Warfare was well known for its campaign featuring one of the most revered single-player stories in the franchise. This would be the last time Call of Duty would have back-to-back World War II entries, as Infinity Ward would step up to the plate to make the next game in the series set in the modern era.įor the previous two years, Infinity Ward had been hard at work making the next mainline game, Modern Warfare, taking place in the present day instead of World War II. Xbox 360 players were also introduced to Map Packs, which were DLC that held new maps to play in multiplayer. For Xbox 360 and PS3, the game allowed for two teams of 12, totaling out to 24 players per match, while the previous generations halved that with 6v6 matches. The multiplayer was vastly different between console generations as well. The game had a smaller campaign, only spanning 17 missions, as well as including another Call of Duty staple, throwing back live grenades. Surprisingly the game was a console exclusive, being one of the few games in the series that is not available on PC. Being relatively new to the scene, Treyarch had only worked on a single game in the series, before that being “Call of Duty 2: Big Red One” for the PlayStation 2, Treyarch was given eight months to work on the game. A port of the game was also made for the now-defunct Nokia N-Gage.Ĭall of Duty went on to receive multiple Game of the Year awards and paved the path for Infinity Ward to continue to make more titles in the future.Īctivision revealed that Call of Duty 3 shortly before E3 2006, as well as revealing that they’ve picked up a new developer for the next mainline game in the series, Treyarch. A year later, Call of Duty received an expansion known as Call of Duty: United Offensive. The loadout was more in line with FPS games of their generation, with the player holding two main weapons and a sidearm. However, it also had the classic health point system of older first-person shooters rather than a regenerating health system. In addition, it was one of the first FPS games to include the ability to aim down the sights of the weapon instead of just hip-firing. The game also featured three separate campaigns, giving you the option to fight through World War II as the Americans, British, or Soviets.Ĭall of Duty also introduced the aspect of screen shake and a ringing noise from nearby explosions, which has appeared in every title since. The friendly AI would adapt to situations on the battlefield and provide suppressing fire for the player, simulating the focus on cooperation and tactics of an actual warzone, which was one of the crowning achievements for the game.


Using what they learned from working on Medal of Honor, the developers formulated a game that focused less on the solo protagonist style of gameplay and more on a pseudo-team-oriented campaign.
